Jeff Minter
What's your philosophy of game design?
Gameplay Uber Alles. And if you can make it psychedelic too, great!
My idea of fun is not so much creating a realistic world with the computer, so much as creating a surrealistic one. Rather than use the machine to emulate reality, use the machine to go to places that no-one ever imagined before. I think that's the real potential of the new generation of ultra-powerful machines, at least as far as my future designs are concerned. I have things in my head that you could create with the power of, say, five PlayStations, that'd have to be made illegal, they'd be so trippy.
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